#include "behavior_tree_fallback_policy.h"
#include <behaviortree_cpp_v3/controls/fallback_node.h>

namespace policy
{
BehaviorTreeFallbackPolicy::BehaviorTreeFallbackPolicy(const std::string &name)
    : BehaviorTreePolicy(name)
{
    policy_tree_node_ = std::make_unique<BT::FallbackNode>(name + "_fallback_node");
}
BehaviorTreeFallbackPolicy::~BehaviorTreeFallbackPolicy() = default;

}
